Elastic Collision Calculator
Find final velocities after an elastic collision.
Result
How it is calculated
Enter two masses (kg) and their velocities before the collision (m/s). Velocity has a sign: pick one direction as positive, and a body moving the other way gets a negative value. With S = m1 + m2 the tool computes v1' = ((m1 − m2) × v1 + 2 × m2 × v2) ÷ S and v2' = ((m2 − m1) × v2 + 2 × m1 × v1) ÷ S, and shows both to four decimals in m/s. Both masses must be greater than zero. Any units work as long as the masses share one and the velocities share one. The model is one-dimensional and perfectly elastic, so no kinetic energy is lost as heat, sound or deformation; real collisions between everyday objects always lose some, and collisions that are not head-on need a two-dimensional treatment.
Worked example
A 3 kg cart moves at +4 m/s toward a 1 kg cart moving at −2 m/s. S = 3 + 1 = 4. For the first cart: (3 − 1) × 4 = 8 and 2 × 1 × (−2) = −4, so (8 − 4) ÷ 4 = 1. For the second: (1 − 3) × (−2) = 4 and 2 × 3 × 4 = 24, so (4 + 24) ÷ 4 = 7. The tool shows 1.0000 m/s and 7.0000 m/s. Check: momentum is 3 × 4 + 1 × (−2) = 10 before and 3 × 1 + 1 × 7 = 10 after.
Common mistakes
- Forgetting the sign. A body moving toward the other one needs the opposite sign; entering both speeds as positive describes a chase, not a head-on hit.
- Using the tool for sticky or deforming collisions such as cars. If the objects stick or crumple, kinetic energy is not conserved and the results are wrong.
- Mixing units, for example one mass in grams and the other in kilograms.
- Swapping which result belongs to which body. The first output belongs to the mass entered first as m1.
- Applying it when the bodies do not move along one line. Glancing hits between pool balls require vectors and angles.
Sources
- 9.4 Types of Collisions — OpenStax, University Physics Volume 1
About this calculator
For a head-on, one-dimensional elastic collision between two masses, both momentum (m₁v₁+m₂v₂) and kinetic energy are conserved, which together yield the closed-form final velocities v₁' = ((m₁−m₂)/(m₁+m₂))v₁ + (2m₂/(m₁+m₂))v₂ and v₂' = (2m₁/(m₁+m₂))v₁ + ((m₂−m₁)/(m₁+m₂))v₂. A useful check: if the two masses are equal, they simply swap velocities.
This model underlies introductory mechanics courses on collisions, but the same algebra describes billiard and pool ball strikes, gas molecule collisions in kinetic theory, and idealized particle-physics scattering where energy loss is negligible. Physics students, game and simulation programmers building realistic physics engines, and engineers doing first-pass estimates of near-elastic impacts (like steel ball bearings) all use this formula.
Was this helpful?
You can pick up to 3 reactions.
Popular calculators
Loan Calculator
Monthly payment, total interest and full amortization schedule.
Percentage Calculator
Percent change, percent of, and ratio calculations.
Discount Calculator
Calculate final price, savings, and discount amount.
BMI Calculator
Body mass index from height and weight (metric or imperial).
Age Calculator
Compute your exact age in years, months and days from a birth date.
Compound Interest Calculator
Calculate the final amount and interest earned with compounding.
All Calculators
- Loan Calculator
- Profit Calculator
- Discount Calculator
- BMI Calculator
- Percentage Calculator
- Ideal Weight Calculator
- Age Calculator
- Pregnancy Due Date Calculator
- Compound Interest Calculator
- BMR Calculator (Basal Metabolic Rate)
- Tip Calculator
- Fuel Cost Calculator
- Date Difference Calculator
- Sleep Cycle Calculator
- Daily Water Intake Calculator
- Simple Interest Calculator
- Heart Rate Zones Calculator
- Running Pace Calculator
- Pet Age Calculator
- Calories Burned Calculator
- Macro Calculator
- TDEE Calculator (Total Daily Energy Expenditure)
- Waist-to-Hip Ratio Calculator
- Honor Roll Calculator
- One Rep Max (1RM) Calculator
- Ovulation Calculator
- Electricity Cost Calculator
- Unit Price Calculator
- Savings Goal Calculator
- Break-Even Point Calculator
- Paint Calculator
- Course Grade Average Calculator
- Business Days Calculator
- Time Duration Calculator
- Fuel Economy Calculator
- Temperature Converter
- Tile Calculator
- Aspect Ratio Calculator
- Roman Numeral Converter
- Goal Weight Timeline Calculator
- Salary Converter (Hourly to Annual)
- Credit Card Validator (Luhn)
- Body Surface Area (BSA) Calculator
- Feels-Like Temperature Calculator
- Ohm’s Law Calculator
- PPI (Pixel Density) Calculator
- Molar Mass Calculator
- Zodiac Sign Calculator (Western + Chinese)
- IBAN Validator
- Shoe Size Converter
- Country Info & Dialing Code Lookup
- Time Zone Difference (World Clock)
- CAGR (Compound Annual Growth Rate) Calculator
- Rule of 72 Calculator
- Blood Alcohol Content (BAC) Calculator
- Lean Body Mass (LBM) Calculator
- Pythagorean Theorem Calculator
- Speed Converter
- Download Time Calculator
- Date Calculator (Add/Subtract)
No calculators found
Comments (1)
Use conservation as a quick check on any result: total momentum and total kinetic energy should be the same before and after. Two equal masses of 2 kg, one moving at 3 m/s and one at rest, simply swap velocities, so the first stops and the second leaves at 3 m/s. Enter a negative velocity for an object moving the other way. What scenario are you working through, a lab problem or a simulation?