Volume of Revolution (Disk Method) Calculator

Enter the line slope, intercept, and interval to compute the revolved volume.

How it is calculated

The line y = m·x + c is spun around the x-axis between x = a and x = b. At each x the cross-section is a disk of radius |y|, so the volume is the integral of its area:

V = π ∫ from a to b of (m·x + c)² dx

The tool uses the expanded antiderivative F(x) = m²x³ ÷ 3 + m·c·x² + c²·x, then integral = F(b) − F(a) and V = π × integral, shown to four decimals. It also reports the interval length b − a. The interval must have b greater than a; otherwise no result is shown. Because the radius is squared, a line that dips below the axis still gives a positive volume, and the units are whatever length unit your numbers share, cubed. Setting m = 0 gives a cylinder of radius |c|.

Worked example

Revolve y = 0.5x + 1 about the x-axis from x = 0 to x = 4. So m = 0.5, c = 1. F(4) = 0.25 × 64 ÷ 3 + 0.5 × 16 + 1 × 4 = 5.3333 + 8 + 4 = 17.3333, and F(0) = 0, so the integral is 17.3333. Multiplying by π gives 54.4543 units³. The interval length shown is 4.0000 units. The solid is a frustum whose radius grows from 1 to 3.

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Common mistakes

  • Entering a vertical line or a curve. Only a straight line y = m·x + c is supported, so something like y = x² has to be handled by a different calculator.
  • Swapping the limits. If b is not greater than a, the tool returns no result instead of a negative volume.
  • Expecting the area under the line instead of the volume. The integrand here is the radius squared, which is why π appears and the answer is cubic.
  • Assuming a line that crosses the x-axis gives a volume of zero or a difference of two parts. The radius is squared, so both sides add up as positive volume (y = x − 2 from 0 to 4 gives 16.7552, two equal cones).
  • Mixing units, such as a slope in cm per m. Keep x and y in the same unit; the result is that unit cubed.

About this calculator

The disk method finds the volume of a solid formed when a curve is revolved around an axis, by imagining the solid sliced into infinitely thin circular disks and integrating their areas. For a straight line y = m·x + c revolved around the x-axis over an interval [a, b], each disk has radius y(x) and the volume is V = π ∫ [y(x)]² dx — this calculator evaluates that integral directly, producing a frustum-shaped (or cylindrical) solid.

This is a core technique taught in every first-year calculus course covering applications of integration, and it generalizes the volume formulas for cones and cylinders you learn in geometry. Engineers and product designers use the same disk-and-washer logic to compute the volume and mass of lathe-turned parts, tapered shafts, and other axially symmetric objects before they're manufactured.

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